
Shunya
A downloadable game
Step inside the abandoned medical facility where experiments were never meant to see the light of day. Each patient file hides a darker truth, and every corridor carries echoes of those who were “terminated.” You are Patient #17 — aware, unstable, and being hunted.
Features:
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Explore a tight, claustrophobic layout designed to amplify tension.
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Discover disturbing patient logs that reveal the fate of past experiments.
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Face unpredictable jumpscares and environmental horrors.
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Encounter the Janitor, a relentless presence tasked with “cleaning up” failed copies.
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Atmospheric lighting and sound, carefully crafted for immersive dread.
This game was developed in just 12 days as part of a personal challenge, pushing the boundaries of fast-paced horror game creation.
Can you survive the corridors? Or will you join the list of terminated patients?
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Controls:
WASD: Movement
Mouse: Look
Right Click: Zoom
E: Interact
Esc: Pause Menu
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Credits:
Designed, Developed and Programmed by Rounak Choudhary
Junior Dev: Neel Patel
Patient 17's VA: Subhrodip Paswan
Chopper the Doctor's VA: Rounak Choudhary
QA and Testing: Karan (Paji Plays)
Made by Team Ronci
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| Status | Released |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Ronci |
| Genre | Survival |
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, lone-survivor, Psychological Horror, Short, Singleplayer, Survival Horror |
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Comments
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Hey Everyone I Just Like It♥️
Please watch this video and support
If you like just spammm💞
Shunya op in chat
By my opinion This Game is just like
And pure goosbumps
Really Like The Game Environment💞♥️
Hey Vijay
Thanks for playing our game. Means a lot. As the game was made in 10 days as part of a challenge, obviously, there were some issues left unsolved. I saw your video and wanted to address those issues. Firstly, the whole same-name thing is not a bug; it's part of the story (will add an explanation in the later update). Second, and the most annoying one, repeating jumpscares ruins the experience later. Apart from that, no randomness in item drops makes the experience quite repetitive. Don't worry, as I will be working on these issues, and hopefully, you will get a whole new experience with the next release 🫡.
Soo.. I play your game..
Loved the creepy atmosphere at the start, it really pulled me in. After a while it felt more like a jumpscare gallery — I think balancing those with more ambient sounds and letting the environment shine would make it even stronger. Lots of potential here for a really cool mini horror game!Hey. Saw your video. Firstly, thanks for playing. Means a lot to me and my team.
This game was created in 10 days as part of a small game development challenge, so I already have a sense of the flaws you are referring to. Planning to add a major change in the dynamics of the game in the upcoming update, with some more lore. I hope to see you play it again 😍
I’d definitely play it again once you update it — I can already see the potential. The atmosphere at the start really hooked me. As dev-to-dev, I think polishing the environment would add a lot: some of the jumpy or mismatched textures on the walls take away from the immersion, and fixing those would really let the horror vibe shine.
If the game was in Unreal, I’d gladly lend a hand with environment design — but sadly I don’t know anything about Unity. Still, I’m rooting for your project, and I’ll be excited to see where you take it with lore and the new changes. Keep going, there’s something cool here!